Inverting Things with Spherical by tatasz, literature
Literature
Inverting Things with Spherical
A few uses of spherical. Those are not all, not any close to it even, but hopefully a good bunch of directions and ideas.
Part of "structured IFS" Series
Circle / Spherical
To make an inverse of a circle, you can use spherical as linked transform:
Circle_blur (left) and same with a post linked spherical (right)
Hypertile (left) and hypertile with a linked spherical (right).
When you need to create an inverse but don't want to interfer with the shape, you may use 2 chained sphericals. Their effect on the other transforms will cancel each other (one inverts the circle, and the next one inverts the inverse of the circle, bringing it back t
Structured IFS tutorial collection by tatasz, literature
Literature
Structured IFS tutorial collection
:hug: well, as usual, i need your help with this bunch of tutorials.
What should i write about? Is there anything you wanna know? Please ask, i´ll write about it ^^
If you wrote / want to write cool tutorials about structured IFS, poke me, i´ll add it to the collection.I need feedback :noes: Is anything too crappily written? Is it messy / unclear? Do tell!
Update Log:
2016 / 04 / 06 - Advanced Linear Tilings added
2016 / 03 / 20 - 2 new tutorials: Glynnsim and more on hypertiles.
2016 / 03 / 08 - 2 new Tutorials, and a bit of organization =)2016 / 02 / 23 - Second blur tutorial added2015 / 11 / 23 - 3 tutorials added to list =)
XA
guagapunyaimel on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/guagapunyaimel/art/Hypertile-Uncovered-With-3D-166072276guagapunyaimel
Common Render and Postprocessing Mistakes by tatasz, journal
Common Render and Postprocessing Mistakes
A low quality render can ruin an otherwise great artwork.
For each, two images will be presented: the first one, a decent render, and the second, a messed up one. All examples were rendered in Chaotica, but the thoughts apply to all fractal software.
Special thanks to: ChaosFissure (https://www.deviantart.com/chaosfissure), BoxTail (https://www.deviantart.com/boxtail), lyc (https://www.deviantart.com/lyc)
Fast Noisy Render
Basically, when the fractal is not rendered long enough. While in very few cases this may be used as artistic effect, usually it just gives the fractal an unfinished and unpolished look.
Here is a good and reasonably smooth render.
Now, the very same fractal: the only difference is the render time - way too short.
First of all, special thanks to Zueuk (https://www.deviantart.com/zueuk) who had the patience to explain me all the hypertile stuff =D
There is also an awesome hypertile tutorial that you should check out first: Hypertile Uncovered With 3D
Basics
To make a basic hypertile, you will need 2 transforms: Basic hypertile
hypertile2, rotated 180 degreesbubble (small amount, about 0.25 lets say) with pre_blur
The exact bubble size to fill a hypertile can be calculated exactly, or you can just change the amount of bubble until it fits.
The hypertile has two parameters, p and q. Basically, this means it takes p-gons, with q polygons meeting at each vertex (this doesn´t mea
Structured IFS Fractals - Basic Elements by tatasz, journal
Structured IFS Fractals - Basic Elements
Fractal Art Week
This article is about structred IFS fractals - basically, stuff made with Apophysis, Chaotica, and other similar software. Those aren't formal names of the things - just a little system that makes things easier for me.
A structured fractal is basically composed of main structure (framework), fillers and effects.
This decomposition, of course, is not universal and not even unique (one may see a transform as filler, while another as framework, for example).
Main StructureThis is the transforms or a group of transforms that create the main shapes of your fractal. Removing or replacing one of those transforms with something el
Lets give the word to zy0rg (https://www.deviantart.com/zy0rg), the creator of post_depth plugin:
That variation is used to create the depth blur effects in 3d fractals.
Unlike Apo's native depth blur, with this plugin you can use any variation (I'd recommend sineblur) for blurring.
The drawback compared to native blur is that you need to place the blurred object "manually" (i.e. using ztranslate, rotate_x and rotate_y) so it might be a bit tricky to use. But I think that the result is 99.98% worth it.
You can download post_depth (and a few cool blurs) here:
A few examples of post_depth results:
Basic Usage
To use post_depth, you will need parameters without a final tra